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Met.3D is implemented in C++ (11) using OpenGL (v4.3 or higher) as graphics API and Qt (v5) for the GUI, which in theory means that is should compile on all major platforms that support these. There are, however, some caveats, and currently (Jan 2021), we are only working with Linux. We are hence only providing installation instructions for Linux. If you are a Windows expert, help would be much appreciated to figure out how to compile Met.3D on this system. Concerning MacOS, to the best of our knowledge, Apple only supports OpenGL up to version 4.1 - since Met.3D uses functionality up to version 4.3, adapting the code to compile on MacOS would require more effort. Again, if you are an expert, help would be much appreciated.

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If you would like to compile the software yourself (e.g., to use a different version than the "master" branch or to make changes by yourself), detailed installation instructions can be found here.

Windows

As noted above, Met.3D should compile and run on Windows. If you would like to contribute, help would be much appreciated.

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